This is some of the work I have been part of during Warframe 1999 Expansion.
my role mostly as Senior Technical Artist. I worked on various tasks collaborating with talented artist , designer and programmers.
these videos and screenshot is some of the work I can show in Artstation.
while other mostly maintaining " low level " DCC pipeline tools. to get smooth export/interaction between level editor and DCC tool.
this is the second cutscene, the entire floor would collapse, to the ground using skeletal animation.
and use the exact same rig and asset, to simulate the second animation .
this scene is rather challenging , since we run simulation without camera cuts, then the big debris landed in approximately intended location and should be easy to navigate by the player and enemy.
This is the rest of the tool I made during WF 1999 :
spline tools, and additional brick mask scatter. for destruction tool.
it can be authored in 2d mask. and follow its own uv+material defintion.