part 1 : https://www.artstation.com/artwork/WBnGG2
Whispers in the Walls team
Lead Tech /FX Artist :
Jeremy Mathes
Env Artist/fx artist/power users:
Michael Hyman,Valen Zacarias
Level Designer:
Dmitry Tarabanov
There Some of the rest of the cinematic footage is based on the previous released projects which more people involved during the creation.
This tool wont have good result without collaboration with FX artist, Layout artist, and Environment artist.
Collection of Demo using the cinematic destruction tool. for static screenshot please view the other artstation post
bit history: during the new war, Geoff asked me if this houdini static destruction tool
can actually ... be animated for realtime cinematic purpose. which is technically possible.
as long as we know in game spec.
but of course , it takes steep learning curve to improve this HDA tool at that time.
fast forward to preset day :
its a sibling HDA tool I made that can be connected and animated. for different purposes, then branched to either cinematic
or realtime dynamic purpose.
for cinematic part, it basically compatible with bones or Vertex Animated textures ( VAT)
depending on the situation and performance budget.
another challenge would be how to bridge between houdini and game engine smoothly.
since many parameters adjust are needed to make different files to sync with the cinematic animation.
once we found the solution. the process went much easier.
Instead of saving it as geometry, the hard surface transform, stored as stransform, then applied to in game attachment, while cloth stored in VAT texture animation, allowing lighter data for game .