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Warrior's Pilgrimage Cave Area

trailer
https://www.youtube.com/watch?v=6l3q_jKhy2g

Hi , this is the Cave area for Warrior's Pilgrimage Project
the whole scene mostly assembled by Audrey Wong while I do the elements and props, so the role is kinda reversed in this area. :),
the also in this scene is my opportunity to learn fire particle.
the fire done by me, while the ground dust is using weather particle pack from marketplace
you can read all the detailed breakdown in 80 Level article that has been published
http://80.lv/articles/arif-pribadi-on-building-massive-worlds-with-ue4/

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Our team Structure :
Arif Pribadi ( me) - Art Director/Technical Director
http://arifcreations.com/

Audrey Wong - Lead Modeler
http://audreee.artstation.com/

Check out our full project link here in polycount
http://polycount.com/discussion/167786/warriors-pilgrimage-project

Main Title Sculpt, 
the Demon Head done by Audrey Wong, the rest and integration by me

Main Title Sculpt,
the Demon Head done by Audrey Wong, the rest and integration by me

example the use of Parallax Occlusion Map, for ruble between Bigger ruin and grounds.

example the use of Parallax Occlusion Map, for ruble between Bigger ruin and grounds.

example of scene assembly collaboration between me and Audrey,  she did Main King and Guardian Statue, sword, sword table, also recycled village props

example of scene assembly collaboration between me and Audrey, she did Main King and Guardian Statue, sword, sword table, also recycled village props

breakdown some sculpt are completely shared back and forth between Audrey Wong and Me

breakdown some sculpt are completely shared back and forth between Audrey Wong and Me

Parallax occlusion map breakdown

Parallax occlusion map breakdown

Outdoor Temple props

Outdoor Temple props

Natural cave rock texture is zbrush and Substance designer  - hybrid

Natural cave rock texture is zbrush and Substance designer - hybrid

early level design block out, 
the tunnel didn't make it to final unfortunately ...

early level design block out,
the tunnel didn't make it to final unfortunately ...