Some selection of artwork from Heart of Deimos update in Warframe.
I responsible mostly as Tech artist ( and still doing some bit of pure art too), for the first time not only using the art tool I created to make my own art but also , the tools are used by other artists to make their own art, so during the process I kept updating it based on the feedback I received.
even with some automation, the work wont shine without solid teamwork of all DE artists and team. :)
Kol Crosbie helped me debugging the procedural environment ( organic shell like walls/ceiling/floor ) generator, and helped generating some of the caves with the houdini tool I made.
while Lionel Cregut and the others helped me on debugging the hipoly art to Asset generator. thanks for having lots of faith on the tool, still much to learn :)
Logan Williams did heavy lifting on the texture and materials art :D
DE Env Art Team: Lionel Cregut ,James Chew, Justin Smith, Desmond Man, Kevin Gregorash, Stephen Fitzsimmons, Tim Pogson, Mike Towse, Dean Field, Alex Jerjomins, Yuriy Zadorozhny. Enrico Santi. Josh Dina,
DE Layout and Landscape Team: Kol Crosbie, Ross Colgan, Mitch Gladney, Joey Adey, Sarah Cole-Megaro, Jeremy Andress (lighting) Will Makra
SkyBox Art Team: Ryan Andrews, Adrian Migliazza
Infested Wyrms made by Samuel Compain-Eglin
Art Director and Creative Director: Kary Black, Steve Sinclair
Warframe: Heart of Deimos - Official Launch Trailer