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Warframe Heart of Deimos Environment and Tech art

Some selection of artwork from Heart of Deimos update in Warframe.
I responsible mostly as Tech artist ( and still doing some bit of pure art too), for the first time not only using the art tool I created to make my own art but also , the tools are used by other artists to make their own art, so during the process I kept updating it based on the feedback I received.
even with some automation, the work wont shine without solid teamwork of all DE artists and team. :)
Kol Crosbie helped me debugging the procedural environment ( organic shell like walls/ceiling/floor ) generator, and helped generating some of the caves with the houdini tool I made.
while Lionel Cregut and the others helped me on debugging the hipoly art to Asset generator. thanks for having lots of faith on the tool, still much to learn :)
Logan Williams did heavy lifting on the texture and materials art :D
DE Env Art Team: Lionel Cregut ,James Chew, Justin Smith, Desmond Man, Kevin Gregorash, Stephen Fitzsimmons, Tim Pogson, Mike Towse, Dean Field, Alex Jerjomins, Yuriy Zadorozhny. Enrico Santi. Josh Dina,
DE Layout and Landscape Team: Kol Crosbie, Ross Colgan, Mitch Gladney, Joey Adey, Sarah Cole-Megaro, Jeremy Andress (lighting) Will Makra
SkyBox Art Team: Ryan Andrews, Adrian Migliazza
Infested Wyrms made by Samuel Compain-Eglin
Art Director and Creative Director: Kary Black, Steve Sinclair

Layout by Will Makra

Layout by Will Makra

sample summary of art breakdown, and in the final layout  by Sarah Cole-Megaro  made it much better .

sample summary of art breakdown, and in the final layout by Sarah Cole-Megaro made it much better .

Pattern is manually sculpted by  in Zbrush. ( not procedural ).  during early production.

Pattern is manually sculpted by in Zbrush. ( not procedural ). during early production.

Layout and blockout by Mitch Gladney,
final wall shell and rocks by me

Layout and blockout by Mitch Gladney,
final wall shell and rocks by me

blockout by Kol Crosbie

blockout by Kol Crosbie

part of Shell actually generated by Kol Crosbie in houdini I helped on finalizing it

part of Shell actually generated by Kol Crosbie in houdini I helped on finalizing it

did  large cave rock meshes, Layout artist did amazing job at integrating it

did large cave rock meshes, Layout artist did amazing job at integrating it

did the cliff and  edge of the cliff areas.

did the cliff and edge of the cliff areas.

these rock created with two houdini tools,  one is specificly made for this project. the other houdini tool  is shared tool made for generating hipoly to lowpoly ( same tool used by other artist)

these rock created with two houdini tools, one is specificly made for this project. the other houdini tool is shared tool made for generating hipoly to lowpoly ( same tool used by other artist)

Warframe: Heart of Deimos - Official Launch Trailer