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Kraken - Creature for Fabric Engine Kraken

hi this is rendition of Kraken made for my Client : fabric Software last summer,
it is intended to be part of their Fabric Engine Kraken creature. you can check it on their latest demo video. here :
http://fabricengine.com/whats-new-in-fabric-engine-2-1/

the Creature Sculpted in Zbrush to generate height and Normal map, Masked In zbrush.
textured in Substance Designer, the diffuse ( color ) is 80-90% procedural.

one of the most challenging part is to make it work in animation, all deformation including mouth open and close
( went through couple of iteration after several test )
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I wish I have more time to do nice presentation, like pose and put some nice background, but my time is quite packed at the moment,
so for now I can show you the "raw" version of what I gave to them .

*I will modify this post or create new artstation post if needed

Character turntable - Kraken ( for fabric engine )

Breakdown, 
how I do mask and let substance generate procedural based on normal map,  of course  you need to sculpt it properly beforehand. thickness map generated from SD is quite handy for marmoset SSS map

Breakdown,
how I do mask and let substance generate procedural based on normal map, of course you need to sculpt it properly beforehand. thickness map generated from SD is quite handy for marmoset SSS map

No diffuse  view

No diffuse view