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Warframe - Duviri Paradox Tech Art

Art Director :
Kary Black, Mat Tremblay

Landscape Artist :
Milton Pangourelias

quite late on the upload, but finally I manage to compile some of the work I have done during Duviri update in Warframe.
I work closely with
Milton Pangourelias and Declan Hart to develop houdini automated tools, for Houdini natural rocks
which covers for small scale such as boulder , to large scale ( the island underbelly itself)
the large scale Island rock has similar pipeline like terrain, which being cut by multiple chunks that in line with the terrain segments.
the placement is being calculated automatically.
I also made Houdini -world machine bridge pipeline , for our Landscape artist and work closely with him to improve the tool.
luckily Python pipeline and python states(interactive ) in houdini is really butter smooth and very flexible, and Ui parameter can be easily modified and added.

some additional tool that inherited from previous project ( Zariman ) also being used and updated in this project
such as Ivy gen

Receive lots of art input from Declan Hart and Mat Tremblay , Displacement Heightmap is hand sculpted by Declan.

small breakdown phase for underbelly terrain, and other part of the levels. since d-buffer is pretty common now, we can just cover large normal seams with decals.

one of the part where Artist uses the tool to generate smaller  fractals

one of the part where Artist uses the tool to generate smaller fractals