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Warrior's Pilgrimage : Nature Area

Hi , this is the Nature Area for Warrior's Pilgrimage Project
I responsible for All Nature elements from foliage to cliffs, including the technical elements
while Audrey Wong does the village element and village gate ( the one with elephant )

you can read all the detailed breakdown in 80 Level article that has been published :
http://80.lv/articles/arif-pribadi-on-building-massive-worlds-with-ue4/

trailer
https://www.youtube.com/watch?v=6l3q_jKhy2g
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Our team Structure :
Arif Pribadi ( me) - Art Director/Technical Director
http://arifcreations.com/

Audrey Wong - Lead Modeler
http://audreee.artstation.com/

Check out our full project link here in polycount
http://polycount.com/discussion/167786/warriors-pilgrimage-project

Forrest pathway ( to mountain) the stone stair  model done by Audrey Wong,  with my spline BP

Forrest pathway ( to mountain) the stone stair model done by Audrey Wong, with my spline BP

foliage sets

foliage sets

an example of Tree with Vertex color mask wind

an example of Tree with Vertex color mask wind

Vertex color mask, the wind controlled by two color mask 
red and blue

Vertex color mask, the wind controlled by two color mask
red and blue

initial concept during pre production

initial concept during pre production

an example of early planning , and game pacing.

an example of early planning , and game pacing.